Package java.awt.geom

Examples of java.awt.geom.Rectangle2D.intersects()


        if (aoi == null)
            aoiR = getBounds2D();
        else {
            aoiR = aoi.getBounds2D();
            Rectangle2D bounds2d = getBounds2D();
            if (bounds2d.intersects(aoiR) == false)
                return null;

            Rectangle2D.intersect(aoiR, bounds2d, aoiR);
        }
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        // our bounds...
        Rectangle2D srect = (Rectangle2D)outputRgn.clone();
        Rectangle2D bounds = getBounds2D();

        // Return empty rect if they don't intersect.
        if (bounds.intersects(srect) == false)
            return new Rectangle2D.Float();
           
        Rectangle2D.intersect(srect, bounds, srect);
        return srect;
    }
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          // bounds.
        Rectangle2D drect = (Rectangle2D)inputRgn.clone();
        Rectangle2D bounds = getBounds2D();

        // Return empty rect if they don't intersect.
        if (bounds.intersects(drect) == false)
            return new Rectangle2D.Float();

        Rectangle2D.intersect(drect, bounds, drect);
        return drect;
    }
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        if (aoi == null)
            aoiR = getBounds2D();
        else {
            aoiR = aoi.getBounds2D();
            Rectangle2D bounds2d = getBounds2D();
            if ( ! bounds2d.intersects(aoiR) )
                return null;

            Rectangle2D.intersect(aoiR, bounds2d, aoiR);
        }
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        Rectangle2D arect = aoi.getBounds2D();

        // System.out.println("Rects Src:" + srect +
        //                    "My: " + rect +
        //                    "AOI: " + arect);
        if ( ! arect.intersects(rect) )
            return null;
        Rectangle2D.intersect(arect, rect, arect);

        RenderedImage ri = null;
        if ( arect.intersects(srect) ) {
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        if ( ! arect.intersects(rect) )
            return null;
        Rectangle2D.intersect(arect, rect, arect);

        RenderedImage ri = null;
        if ( arect.intersects(srect) ) {
            srect = (Rectangle2D)srect.clone();
            Rectangle2D.intersect(srect, arect, srect);

            RenderContext srcRC = new RenderContext(usr2dev, srect, rh);
            ri = src.createRendering(srcRC);
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        // We only depend on our source for stuff that is inside
        // our bounds and his bounds (remember our bounds may be
        // tighter than his in one or both directions).
        Rectangle2D srect = getSource().getBounds2D();
        if ( ! srect.intersects(outputRgn) )
            return new Rectangle2D.Float();
        Rectangle2D.intersect(srect, outputRgn, srect);

        Rectangle2D bounds = getBounds2D();
        if ( ! srect.intersects(bounds) )
View Full Code Here

        Rectangle2D arect = aoi.getBounds2D();
       
        // System.out.println("Rects Src:" + srect +
        //                    "My: " + rect +
        //                    "AOI: " + arect);
        if (arect.intersects(rect) == false)
            return null;
        Rectangle2D.intersect(arect, rect, arect);

        RenderedImage ri = null;
        if (arect.intersects(srect) == true) {
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        if (arect.intersects(rect) == false)
            return null;
        Rectangle2D.intersect(arect, rect, arect);

        RenderedImage ri = null;
        if (arect.intersects(srect) == true) {
            srect = (Rectangle2D)srect.clone();
            Rectangle2D.intersect(srect, arect, srect);
           
            RenderContext srcRC = new RenderContext(usr2dev, srect, rh);
            ri = src.createRendering(srcRC);
View Full Code Here

        // We only depend on our source for stuff that is inside
        // our bounds and his bounds (remember our bounds may be
        // tighter than his in one or both directions).
        Rectangle2D srect = getSource().getBounds2D();
        if (srect.intersects(outputRgn) == false)
            return new Rectangle2D.Float();
        Rectangle2D.intersect(srect, outputRgn, srect);

        Rectangle2D bounds = getBounds2D();
        if (srect.intersects(bounds) == false)
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