harness.check(line2.intersects(new Rectangle2D.Double(-1.0, 0.0, 1.0, 1.0)));
harness.check(line2.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
harness.check(!line2.intersects(new Rectangle2D.Double(1.0, 0.0, 1.0, 1.0)));
Line2D line3 = new Line2D.Double(0.0, 1.0, 1.0, 1.0);
harness.check(!line3.intersects(0.0, -1.0, 1.0, 1.0));
harness.check(line3.intersects(0.0, 0.0, 1.0, 1.0));
harness.check(line3.intersects(0.0, 1.0, 1.0, 1.0));
harness.check(!line3.intersects(new Rectangle2D.Double(0.0, -1.0, 1.0, 1.0)));
harness.check(line3.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
harness.check(line3.intersects(new Rectangle2D.Double(0.0, 1.0, 1.0, 1.0)));