Package java.awt.geom

Examples of java.awt.geom.Line2D.intersects()


    harness.check(line2.intersects(-1.0, 0.0, 1.0, 1.0));
    harness.check(line2.intersects(0.0, 0.0, 1.0, 1.0));
    harness.check(!line2.intersects(1.0, 0.0, 1.0, 1.0));
   
    harness.check(line2.intersects(new Rectangle2D.Double(-1.0, 0.0, 1.0, 1.0)));
    harness.check(line2.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(!line2.intersects(new Rectangle2D.Double(1.0, 0.0, 1.0, 1.0)));

    Line2D line3 = new Line2D.Double(0.0, 1.0, 1.0, 1.0);
    harness.check(!line3.intersects(0.0, -1.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 0.0, 1.0, 1.0));
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    harness.check(line2.intersects(0.0, 0.0, 1.0, 1.0));
    harness.check(!line2.intersects(1.0, 0.0, 1.0, 1.0));
   
    harness.check(line2.intersects(new Rectangle2D.Double(-1.0, 0.0, 1.0, 1.0)));
    harness.check(line2.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(!line2.intersects(new Rectangle2D.Double(1.0, 0.0, 1.0, 1.0)));

    Line2D line3 = new Line2D.Double(0.0, 1.0, 1.0, 1.0);
    harness.check(!line3.intersects(0.0, -1.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 0.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 1.0, 1.0, 1.0));
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    harness.check(line2.intersects(new Rectangle2D.Double(-1.0, 0.0, 1.0, 1.0)));
    harness.check(line2.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(!line2.intersects(new Rectangle2D.Double(1.0, 0.0, 1.0, 1.0)));

    Line2D line3 = new Line2D.Double(0.0, 1.0, 1.0, 1.0);
    harness.check(!line3.intersects(0.0, -1.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 0.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 1.0, 1.0, 1.0));
    harness.check(!line3.intersects(new Rectangle2D.Double(0.0, -1.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 1.0, 1.0, 1.0)));
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    harness.check(line2.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(!line2.intersects(new Rectangle2D.Double(1.0, 0.0, 1.0, 1.0)));

    Line2D line3 = new Line2D.Double(0.0, 1.0, 1.0, 1.0);
    harness.check(!line3.intersects(0.0, -1.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 0.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 1.0, 1.0, 1.0));
    harness.check(!line3.intersects(new Rectangle2D.Double(0.0, -1.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 1.0, 1.0, 1.0)));
   
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    harness.check(!line2.intersects(new Rectangle2D.Double(1.0, 0.0, 1.0, 1.0)));

    Line2D line3 = new Line2D.Double(0.0, 1.0, 1.0, 1.0);
    harness.check(!line3.intersects(0.0, -1.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 0.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 1.0, 1.0, 1.0));
    harness.check(!line3.intersects(new Rectangle2D.Double(0.0, -1.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 1.0, 1.0, 1.0)));
   
    Line2D line4 = new Line2D.Double(1.0, 0.0, 1.0, 1.0);
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    Line2D line3 = new Line2D.Double(0.0, 1.0, 1.0, 1.0);
    harness.check(!line3.intersects(0.0, -1.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 0.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 1.0, 1.0, 1.0));
    harness.check(!line3.intersects(new Rectangle2D.Double(0.0, -1.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 1.0, 1.0, 1.0)));
   
    Line2D line4 = new Line2D.Double(1.0, 0.0, 1.0, 1.0);
    harness.check(!line4.intersects(-1.0, 0.0, 1.0, 1.0));
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    Line2D line3 = new Line2D.Double(0.0, 1.0, 1.0, 1.0);
    harness.check(!line3.intersects(0.0, -1.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 0.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 1.0, 1.0, 1.0));
    harness.check(!line3.intersects(new Rectangle2D.Double(0.0, -1.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 1.0, 1.0, 1.0)));
   
    Line2D line4 = new Line2D.Double(1.0, 0.0, 1.0, 1.0);
    harness.check(!line4.intersects(-1.0, 0.0, 1.0, 1.0));
    harness.check(line4.intersects(0.0, 0.0, 1.0, 1.0));
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    harness.check(!line3.intersects(0.0, -1.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 0.0, 1.0, 1.0));
    harness.check(line3.intersects(0.0, 1.0, 1.0, 1.0));
    harness.check(!line3.intersects(new Rectangle2D.Double(0.0, -1.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 1.0, 1.0, 1.0)));
   
    Line2D line4 = new Line2D.Double(1.0, 0.0, 1.0, 1.0);
    harness.check(!line4.intersects(-1.0, 0.0, 1.0, 1.0));
    harness.check(line4.intersects(0.0, 0.0, 1.0, 1.0));
    harness.check(line4.intersects(1.0, 0.0, 1.0, 1.0));
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    harness.check(!line3.intersects(new Rectangle2D.Double(0.0, -1.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 1.0, 1.0, 1.0)));
   
    Line2D line4 = new Line2D.Double(1.0, 0.0, 1.0, 1.0);
    harness.check(!line4.intersects(-1.0, 0.0, 1.0, 1.0));
    harness.check(line4.intersects(0.0, 0.0, 1.0, 1.0));
    harness.check(line4.intersects(1.0, 0.0, 1.0, 1.0));
    harness.check(!line4.intersects(new Rectangle2D.Double(-1.0, 0.0, 1.0, 1.0)));
    harness.check(line4.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(line4.intersects(new Rectangle2D.Double(1.0, 0.0, 1.0, 1.0)));
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    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(line3.intersects(new Rectangle2D.Double(0.0, 1.0, 1.0, 1.0)));
   
    Line2D line4 = new Line2D.Double(1.0, 0.0, 1.0, 1.0);
    harness.check(!line4.intersects(-1.0, 0.0, 1.0, 1.0));
    harness.check(line4.intersects(0.0, 0.0, 1.0, 1.0));
    harness.check(line4.intersects(1.0, 0.0, 1.0, 1.0));
    harness.check(!line4.intersects(new Rectangle2D.Double(-1.0, 0.0, 1.0, 1.0)));
    harness.check(line4.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
    harness.check(line4.intersects(new Rectangle2D.Double(1.0, 0.0, 1.0, 1.0)));
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