area.add(new Area(new Rectangle2D.Double(1.0, 1.0, 1.0, 1.0)));
harness.check(!area.intersects(0.0, 0.0, 1.0, 1.0)); // 2
harness.check(!area.intersects(1.0, 0.0, 1.0, 1.0)); // 3
harness.check(!area.intersects(2.0, 0.0, 1.0, 1.0)); // 4
harness.check(!area.intersects(0.0, 1.0, 1.0, 1.0)); // 5
harness.check(area.intersects(1.0, 1.0, 1.0, 1.0)); // 6
harness.check(!area.intersects(2.0, 1.0, 1.0, 1.0)); // 7
harness.check(!area.intersects(0.0, 2.0, 1.0, 1.0)); // 8
harness.check(!area.intersects(1.0, 2.0, 1.0, 1.0)); // 9
harness.check(!area.intersects(2.0, 2.0, 1.0, 1.0)); // 10