final Coordinates2D paddleLeftTopCo = verticesList.get(1).moveAlongVector(
new Coordinates2D(0, radius));
final Coordinates2D paddleRightTopCo = verticesList.get(2).moveAlongVector(
new Coordinates2D(0, radius));
Line2D paddleTop = new Line2D(paddleLeftTopCo, paddleRightTopCo);
Coordinates2D pointOfIntersection = paddleTop
.intersectionPoint(ballMovementRay);
double distance = Math.sqrt(Math.pow(
pointOfIntersection.getX() - ball.getX(), 2)
+ Math.pow(pointOfIntersection.getY() - ball.getY(), 2));
long timeTillCollision = (long) (distance / ballSpeed.getSpeedValue());