Player player = (Player) event.getEntity();
AutoRefMatch match = plugin.getMatch(player.getWorld());
if (match == null || !match.getCurrentState().inProgress()) return;
AutoRefPlayer apl = match.getPlayer(player);
if (apl != null) apl.incrementShotsFired();
shotArrows.put((Projectile) event.getProjectile(),
event.getEntity().getLocation().clone());
}