} else {
player.incrementOtherTurns();
}
}
} else if ((entity instanceof Tank) && tankMoveByLance) {
player.incrementMultiTurns();
} else if ((entity instanceof SpaceStation) && (game.getPhase() == IGame.Phase.PHASE_MOVEMENT)) {
player.incrementSpaceStationTurns();
} else if ((entity instanceof Warship) && (game.getPhase() == IGame.Phase.PHASE_MOVEMENT)) {
player.incrementWarshipTurns();
} else if ((entity instanceof Jumpship) && (game.getPhase() == IGame.Phase.PHASE_MOVEMENT)) {