public int use(BattleMechanics mech, Pokemon user, Pokemon target) {
StockpileEffect eff = (StockpileEffect)(user.getEffect(StockpileEffect.class));
if (eff == null) {
eff = (StockpileEffect)user.addStatus(user, new StockpileEffect());
}
eff.incrementLevel(user);
return 0;
}
}
));