Examples of incrementEvenTurns()


Examples of megamek.common.Player.incrementEvenTurns()

                if (!protosMoveEven) {
                    numProtoUnits = points.size();
                }
                for (int unit = 0; unit < numProtoUnits; unit++) {
                    if (protosMoveEven) {
                        player.incrementEvenTurns();
                    } else {
                        player.incrementOtherTurns();
                    }
                }
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Examples of megamek.common.Player.incrementEvenTurns()

            final Entity entity = loop.nextElement();
            if (entity.isSelectableThisTurn()) {
                final Player player = entity.getOwner();
                if ((entity instanceof Infantry)) {
                    if (infMoveEven) {
                        player.incrementEvenTurns();
                    } else if (infMoveMulti) {
                        player.incrementMultiTurns();
                    } else {
                        player.incrementOtherTurns();
                    }
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Examples of megamek.common.Player.incrementEvenTurns()

                        player.incrementOtherTurns();
                    }
                } else if (entity instanceof Protomech) {
                    if (!protosMoveByPoint) {
                        if (protosMoveEven) {
                            player.incrementEvenTurns();
                        } else if (protosMoveMulti) {
                            player.incrementMultiTurns();
                        } else {
                            player.incrementOtherTurns();
                        }
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