final Entity entity = loop.nextElement();
if (entity.isSelectableThisTurn()) {
final Player player = entity.getOwner();
if ((entity instanceof Infantry)) {
if (infMoveEven) {
player.incrementEvenTurns();
} else if (infMoveMulti) {
player.incrementMultiTurns();
} else {
player.incrementOtherTurns();
}