L2PcInstance player = L2GameClient.this.getActiveChar();
if (player != null) // this should only happen on connection loss
{
if(player.isInArenaEvent())
{
player.increaseArenaDefeats();
player.setXYZ(82698, 148638, -3473);
}
// we store all data from players who are disconnected while in an event in order to restore it in the next login
if(player.atEvent)
{