}
ship.ang.roll = -ship.rigidBody().velocity.xy().dir() - angle;
if (thrusters) {
RigidBody rb = ship.rigidBody();
rb.impel(Vector2.fromAngle(-ship.ang.roll, 60e3f).asXY());
}
if (Vector3.distance(ship.pos, earth.pos) < 90 || Vector3.distance(ship.pos, moon.pos) < 70) {
//onAdd();
}