return;
}
NetServerHandler nsh = (NetServerHandler) netHandler;
EntityPlayerMP entityPlayerMP = nsh.playerEntity;
sendChunks(entityPlayerMP);
nsh.handleFlying(this);
}
private static void sendChunks(EntityPlayerMP entityPlayerMP) {
NetServerHandler netServerHandler = entityPlayerMP.playerNetServerHandler;
if (!entityPlayerMP.loadedChunks.isEmpty()) {