} else if (action == Action.RIGHT_CLICK_BLOCK) {
final Block clickedBlock = event.getClickedBlock();
final WorldVector pos = new WorldVector(LocalWorldAdapter.adapt(world), clickedBlock.getX(),
clickedBlock.getY(), clickedBlock.getZ());
if (we.handleBlockRightClick(player, pos)) {
event.setCancelled(true);
}
if (we.handleRightClick(player)) {
event.setCancelled(true);