GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.
View view = dc.getView();
Globe globe = dc.getGlobe();
Vec4 point = globe.computePointFromPosition(controlPointInfo.position);
double minSize = this.getMinObjectSize();
double maxSize = this.computeMaxSizeForPixels(globe, segmentPlane);
double sizeScale = this.computeSizeForPixels(view, point, 1.0, minSize, maxSize);
// Apply the control point offset in the local coordinate system at the control point's position. Treat offset