Package gnu.trove.iterator

Examples of gnu.trove.iterator.TIntIntIterator.advance()


            int id = getUniformLocation(getActiveShaderProgramId(), desc);
            GL20.glUniform4(id, buffer);
        } else {
            TIntIntIterator it = shaderPrograms.iterator();
            while (it.hasNext()) {
                it.advance();

                GL20.glUseProgram(it.value());
                int id = getUniformLocation(it.value(), desc);
                GL20.glUniform4(id, buffer);
            }
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            int id = getUniformLocation(getActiveShaderProgramId(), desc);
            GL20.glUniform1i(id, i);
        } else {
            TIntIntIterator it = shaderPrograms.iterator();
            while (it.hasNext()) {
                it.advance();

                GL20.glUseProgram(it.value());
                int id = getUniformLocation(it.value(), desc);
                GL20.glUniform1i(id, i);
            }
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            int id = getUniformLocation(getActiveShaderProgramId(), desc);
            GL20.glUniform1i(id, value ? 1 : 0);
        } else {
            TIntIntIterator it = shaderPrograms.iterator();
            while (it.hasNext()) {
                it.advance();

                GL20.glUseProgram(it.value());
                int id = getUniformLocation(it.value(), desc);
                GL20.glUniform1i(id, value ? 1 : 0);
            }
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            int id = getUniformLocation(getActiveShaderProgramId(), desc);
            GL20.glUniformMatrix3(id, false, MatrixUtils.matrixToFloatBuffer(value));
        } else {
            TIntIntIterator it = shaderPrograms.iterator();
            while (it.hasNext()) {
                it.advance();

                GL20.glUseProgram(it.value());
                int id = getUniformLocation(it.value(), desc);
                GL20.glUniformMatrix3(id, false, MatrixUtils.matrixToFloatBuffer(value));
            }
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            int id = getUniformLocation(getActiveShaderProgramId(), desc);
            GL20.glUniformMatrix3(id, false, value);
        } else {
            TIntIntIterator it = shaderPrograms.iterator();
            while (it.hasNext()) {
                it.advance();

                GL20.glUseProgram(it.value());
                int id = getUniformLocation(it.value(), desc);
                GL20.glUniformMatrix3(id, false, value);
            }
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            int id = getUniformLocation(getActiveShaderProgramId(), desc);
            GL20.glUniformMatrix4(id, false, MatrixUtils.matrixToFloatBuffer(value));
        } else {
            TIntIntIterator it = shaderPrograms.iterator();
            while (it.hasNext()) {
                it.advance();

                GL20.glUseProgram(it.value());
                int id = getUniformLocation(it.value(), desc);
                GL20.glUniformMatrix4(id, false, MatrixUtils.matrixToFloatBuffer(value));
            }
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            int id = getUniformLocation(getActiveShaderProgramId(), desc);
            GL20.glUniformMatrix4(id, false, value);
        } else {
            TIntIntIterator it = shaderPrograms.iterator();
            while (it.hasNext()) {
                it.advance();

                GL20.glUseProgram(it.value());
                int id = getUniformLocation(it.value(), desc);
                GL20.glUniformMatrix4(id, false, value);
            }
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