Examples of glVertexPointer()


Examples of com.badlogic.gdx.graphics.GL10.glVertexPointer()

      switch (attribute.usage) {
      case Usage.Position:
        byteBuffer.position(attribute.offset);
        gl.glEnableClientState(GL11.GL_VERTEX_ARRAY);
        gl.glVertexPointer(attribute.numComponents, GL10.GL_FLOAT, attributes.vertexSize, byteBuffer);
        break;

      case Usage.Color:
      case Usage.ColorPacked:
        int colorType = GL10.GL_FLOAT;
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Examples of com.badlogic.gdx.graphics.GL11.glVertexPointer()

      VertexAttribute attribute = attributes.get(i);

      switch (attribute.usage) {
      case Usage.Position:
        gl.glEnableClientState(GL11.GL_VERTEX_ARRAY);
        gl.glVertexPointer(attribute.numComponents, GL10.GL_FLOAT, attributes.vertexSize, attribute.offset);
        break;

      case Usage.Color:
      case Usage.ColorPacked:
        int colorType = GL10.GL_FLOAT;
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Examples of com.badlogic.gdx.graphics.GL11.glVertexPointer()

      VertexAttribute attribute = attributes.get(i);

      switch (attribute.usage) {
      case Usage.Position:
        gl.glEnableClientState(GL11.GL_VERTEX_ARRAY);
        gl.glVertexPointer(attribute.numComponents, GL10.GL_FLOAT, attributes.vertexSize, attribute.offset);
        break;

      case Usage.Color:
      case Usage.ColorPacked:
        int colorType = GL10.GL_FLOAT;
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Examples of com.badlogic.gdx.graphics.GL11.glVertexPointer()

      VertexAttribute attribute = attributes.get(i);

      switch (attribute.usage) {
      case Usage.Position:
        gl.glEnableClientState(GL11.GL_VERTEX_ARRAY);
        gl.glVertexPointer(attribute.numComponents, GL10.GL_FLOAT, attributes.vertexSize, attribute.offset);
        break;

      case Usage.Color:
      case Usage.ColorPacked:
        int colorType = GL10.GL_FLOAT;
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Examples of javax.media.opengl.GL.glVertexPointer()

            particles[i].update();
            particles[i].updateVertexArrays(i, posArray, colArray);
          }
        }   
        gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
        gl.glVertexPointer(2, GL.GL_FLOAT, 0, posArray);

        gl.glEnableClientState(GL.GL_COLOR_ARRAY);
        gl.glColorPointer(3, GL.GL_FLOAT, 0, colArray);

        gl.glDrawArrays(GL.GL_LINES, 0, maxParticles * 2);
 
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Examples of javax.media.opengl.GL.glVertexPointer()

      gl.glColor4d (0.0, 0.0, 0.0, 1.0);
     
      gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
    gl.glEnableClientState(GL.GL_COLOR_ARRAY);
   
    gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertBuff);
    gl.glColorPointer(4, GL.GL_FLOAT, 0, colorBuff);
   
    //Using the strokecolor buffer strokecolor AND fill!
   
    //Generate List
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Examples of javax.media.opengl.GL.glVertexPointer()

    }
   
    gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
    gl.glEnableClientState(GL.GL_COLOR_ARRAY);
   
    gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertBuff);
    gl.glColorPointer(4, GL.GL_FLOAT, 0, colorBuff);
   
//    gl.glDisable(GL.GL_POLYGON_SMOOTH);
   
    //Default target
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Examples of javax.media.opengl.GL.glVertexPointer()

      System.err.println("Failed to create display list");
      return returnVal;
    }
    gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
    gl.glEnableClientState(GL.GL_COLOR_ARRAY);
    gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertBuff);
    gl.glColorPointer(4, GL.GL_FLOAT, 0, strokeColBuff);
   
    //Start recording display list
    gl.glNewList(listIDOutline, GL.GL_COMPILE);
//      if (drawSmooth)
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Examples of javax.media.opengl.GL2.glVertexPointer()

            gl.glDepthMask(false);
            projectionOffsetPushed = true;
         }

         FloatBuffer directionArrows = (FloatBuffer) pathData.getValue(ARROWS_KEY);
         gl.glVertexPointer(3, GL.GL_FLOAT, 0, directionArrows.rewind());
         gl.glDrawArrays(GL.GL_TRIANGLES, 0, directionArrows.limit() / 3);
      }
      finally
      {
         if (projectionOffsetPushed)
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Examples of javax.media.opengl.GL2.glVertexPointer()

                        gl.glColorPointer(3, GL.GL_FLOAT, cbstride, clrs);
                    }
                }
                if ((vformat & GeometryArray.COORDINATES) != 0) {
                    verts.position(coordoff);
                    gl.glVertexPointer(3, GL.GL_FLOAT, bstride, verts);
                }

                if ((vformat & GeometryArray.TEXTURE_COORDINATE) != 0) {
                    /* XXXX: texCoordoff == 0 ???*/
                    executeTexture(texCoordSetMapLen,
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