Examples of glTexCoord2f()


Examples of javax.media.opengl.GL2.glTexCoord2f()

        gl.glLoadIdentity();
        gl.glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex3f(mapMinX,mapMinY, mapZ);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex3f(mapMaxX,mapMinY, mapZ);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex3f(mapMaxX,mapMaxY, mapZ);
        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex3f(mapMinX,mapMaxY, mapZ);
        gl.glEnd();

        // Restore matrices
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Examples of javax.media.opengl.GL2.glTexCoord2f()

        gl.glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex3f(mapMinX,mapMinY, mapZ);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex3f(mapMaxX,mapMinY, mapZ);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex3f(mapMaxX,mapMaxY, mapZ);
        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex3f(mapMinX,mapMaxY, mapZ);
        gl.glEnd();

        // Restore matrices
        gl.glPopMatrix();
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Examples of javax.media.opengl.GL2.glTexCoord2f()

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex3f(mapMinX,mapMinY, mapZ);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex3f(mapMaxX,mapMinY, mapZ);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex3f(mapMaxX,mapMaxY, mapZ);
        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex3f(mapMinX,mapMaxY, mapZ);
        gl.glEnd();

        // Restore matrices
        gl.glPopMatrix();
        gl.glMatrixMode(GL2.GL_MODELVIEW);
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Examples of javax.media.opengl.GL2.glTexCoord2f()

        float mapMaxX = (float) ((px + maxX - halfWidth)/halfWidth);
        float mapMaxY = (float) ((halfHeight - (py + minY))/halfHeight);

        gl.glBegin(GL2.GL_QUADS);

        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();
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Examples of javax.media.opengl.GL2.glTexCoord2f()

        float mapMaxY = (float) ((halfHeight - (py + minY))/halfHeight);

        gl.glBegin(GL2.GL_QUADS);

        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();

        // Java 3D always clears the Z-buffer
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Examples of javax.media.opengl.GL2.glTexCoord2f()

        gl.glBegin(GL2.GL_QUADS);

        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();

        // Java 3D always clears the Z-buffer
        gl.glDepthMask(true);
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Examples of javax.media.opengl.GL2.glTexCoord2f()

        gl.glBegin(GL2.GL_QUADS);

        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();

        // Java 3D always clears the Z-buffer
        gl.glDepthMask(true);
        gl.glClear(GL.GL_DEPTH_BUFFER_BIT);
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Examples of javax.media.opengl.GL2.glTexCoord2f()

        gl.glMatrixMode(GL.GL_TEXTURE);
        gl.glPushMatrix();
        gl.glLoadIdentity();

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();
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Examples of javax.media.opengl.GL2.glTexCoord2f()

        gl.glPushMatrix();
        gl.glLoadIdentity();

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();

        // Restore texture Matrix transform
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Examples of javax.media.opengl.GL2.glTexCoord2f()

        gl.glLoadIdentity();

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();

        // Restore texture Matrix transform
        gl.glPopMatrix();
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