Examples of glNormalPointer()


Examples of javax.media.opengl.GL2.glNormalPointer()

                verts.position(0);
                gl.glInterleavedArrays(iaFormat, bstride, verts);
            } else {
                if ((vformat & GeometryArray.NORMALS) != 0) {
                    verts.position(normoff);
                    gl.glNormalPointer(GL.GL_FLOAT, bstride, verts);
                }
                if (!ignoreVertexColors && (vformat & GeometryArray.COLOR) != 0) {
                    if (clrs == verts) {
                        clrs.position(coloroff);
                    }
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Examples of javax.media.opengl.GL2.glNormalPointer()

                verts.position(startVertex);
                gl.glInterleavedArrays(iaFormat, bstride, verts);
            } else {
                if ((vformat & GeometryArray.NORMALS) != 0) {
                    verts.position(startVertex + normoff);
                    gl.glNormalPointer(GL.GL_FLOAT, bstride, verts);
                }
                if (!ignoreVertexColors && (vformat & GeometryArray.COLOR) != 0) {
                    if (EXTRA_DEBUGGING) {
                        System.err.println("  Doing colors");
                    }
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Examples of javax.media.opengl.GL2.glNormalPointer()

                    System.err.println("  coordoff: " + coordoff);
                    System.err.println("  texCoordoff: " + texCoordoff);
                }
                if ((vformat & GeometryArray.NORMALS) != 0) {
                    verts.position(startVertex + normoff);
                    gl.glNormalPointer(GL.GL_FLOAT, bstride, verts);
                }
                if (!ignoreVertexColors && (vformat & GeometryArray.COLOR) != 0) {
                    clrs.position(startClrs);
                    if ((vformat & GeometryArray.WITH_ALPHA) != 0 || useAlpha) {
                        gl.glColorPointer(4, GL.GL_FLOAT, cbstride, clrs);
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Examples of javax.microedition.khronos.opengles.GL11.glNormalPointer()

            gl.glVertexPointer(3, GL10.GL_FLOAT, 0, 0);
            gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
        }

        if (_normalAttribIndex != -1 && _normalsSize > 0) {
            gl.glNormalPointer(GL10.GL_FLOAT, 0, _verticesSize);
            gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);
        }

        if (_texcoordAttribIndex != -1 && _texcoordsSize > 0) {
            gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, _verticesSize
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