gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, width, height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_INT_8_8_8_8, (char[])null);
//System.out.println("time :: " + (System.currentTimeMillis() - time));
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluOrtho2D(-1.0, 1.0, -1.0, 1.0);
cgContext = CgGL.cgCreateContext();
int errorCg = CgGL.cgGetError();