// gl.glEnable(GL.GL_LINE_SMOOTH);
//FIXME TEST
Tools3D.setLineSmoothEnabled(gl, true);
gl.glLineWidth(strokeWeight);
//DRAW
// gl.glDrawElements(GL.GL_LINE_STRIP, indexBuff.capacity(), GL.GL_UNSIGNED_INT, indexBuff);
// gl.glDrawArrays(GL.GL_LINE_STRIP, 0, vertexArr.length);