float diffuseLight[] = { 0.2f, 0.2f, 0.2f, 1.0f };
float specularLight[] = { 0.5f, 0.5f, 0.5f, 1.0f };
float position[] = { -1.5f, 25.0f, -4.0f, 1.0f };
// Assign created components to GL_LIGHT0
gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambientLight,0);
gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuseLight,0);
gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, specularLight,0);
gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, position,0);
}