if (geometryInfo.isContainsNormals()){
gl.glEnableClientState(GL.GL_NORMAL_ARRAY);
gl.glNormalPointer(GL.GL_FLOAT, 0, geometryInfo.getNormalsBuff());
}
gl.glColorPointer(4, GL.GL_FLOAT, 0, colorBuff);
// START recording display list and DRAW////////////////////
gl.glNewList(listIDFill, GL.GL_COMPILE);
if (textureDrawn){
gl.glEnable(textureTarget); //muss texture in der liste gebinded werden? anscheinend JA!