double centerX = property.positionX+property.size/2;
double centerY = property.positionY+property.size/2;
double halfWidth = 0.7;
double halfHeight = 4;
gl.glBegin(GL2.GL_QUADS);
gl.glColor4f(1f, 1f, 1f, 0.5f);
// vertical line
gl.glVertex2d(centerX - halfWidth, centerY + halfHeight);
gl.glVertex2d(centerX + halfWidth, centerY + halfHeight);
gl.glVertex2d(centerX + halfWidth, centerY - halfHeight);
gl.glVertex2d(centerX - halfWidth, centerY - halfHeight);