new QuestStateStartsWithCondition(mithrilcloak.getQuestSlot(), "makingthread;")),
ConversationStates.ATTENDING, null,
new ChatAction() {
public void fire(final Player player, final Sentence sentence,
final EventRaiser npc) {
behaviour.giveProduct(npc, player);
}
});
// player returns and doesn't need fabric and sacs not being made
npc.add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,