Examples of generateCreaseAngleNormals()


Examples of org.mt4j.util.TriangleNormalGenerator.generateCreaseAngleNormals()

              GeometryInfo geometry  = null;
              //Load as all vertex normals smoothed if creaseAngle == 180;
              if (creaseAngle == 180){
                geometry = normalGenerator.generateSmoothNormals(pa, newVertices , newIndices, newTextureCoords, newTexIndices, creaseAngle, flipTextureY, flipTextureX);
              }else{
                geometry = normalGenerator.generateCreaseAngleNormals(pa, newVertices, newIndices, newTextureCoords, newTexIndices, creaseAngle, flipTextureY, flipTextureX);
              }

              MTTriangleMesh mesh = new MTTriangleMesh(pa, geometry);

              if (mesh != null){
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Examples of org.mt4j.util.TriangleNormalGenerator.generateCreaseAngleNormals()

            GeometryInfo geometry = null;
            //Generate normals and denormalize vertices with more than 1 texture coordinate
            if (creaseAngle == 180){
              geometry = normalGenerator.generateSmoothNormals(pa, vertices, indices, textureCoords, texCoordIndices, creaseAngle, flipTextureY, flipTextureX);
            }else{
              geometry = normalGenerator.generateCreaseAngleNormals(pa, vertices, indices, textureCoords, texCoordIndices, creaseAngle, flipTextureY, flipTextureX);
            }
            MTTriangleMesh mesh = new MTTriangleMesh(pa, geometry);
            mesh.setName(m.name());
//            this.assignMaterial(file, scene, m, sceneMaterialID, mesh);
            returnMeshList.add(mesh);
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Examples of org.mt4j.util.TriangleNormalGenerator.generateCreaseAngleNormals()

        //Load as all vertex normals smoothed if creaseAngle == 180;
        if (creaseAngle == 180){
          geometry = normalGenerator.generateSmoothNormals(pa, vertices , indices, textureCoords, texIndices, creaseAngle, flipTextureY, flipTextureX);
        }else{
          geometry = normalGenerator.generateCreaseAngleNormals(pa, vertices, indices, textureCoords, texIndices, creaseAngle, flipTextureY, flipTextureX);
        }

        MTTriangleMesh mesh = new MTTriangleMesh(pa, geometry);

        if (mesh != null){
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