mesh.setMaxNumWeights(bonesGroups[0]);
mesh.setBuffer(buffers[0]);
mesh.setBuffer(buffers[1]);
LOGGER.fine("Generating bind pose and normal buffers.");
mesh.generateBindPose(true);
// change the usage type of vertex and normal buffers from
// Static to Stream
mesh.getBuffer(Type.Position).setUsage(Usage.Stream);
mesh.getBuffer(Type.Normal).setUsage(Usage.Stream);