break;
case GameEvent.GAME_PHASE_CHANGE:
l.gamePhaseChange((GamePhaseChangeEvent) event);
break;
case GameEvent.GAME_TURN_CHANGE:
l.gameTurnChange((GameTurnChangeEvent) event);
break;
case GameEvent.GAME_REPORT:
l.gameReport((GameReportEvent) event);
break;
case GameEvent.GAME_END: