break;
case GameEvent.GAME_BOARD_CHANGE:
l.gameBoardChanged((GameBoardChangeEvent) event);
break;
case GameEvent.GAME_SETTINGS_CHANGE:
l.gameSettingsChange((GameSettingsChangeEvent) event);
break;
case GameEvent.GAME_MAP_QUERY:
l.gameMapQuery((GameMapQueryEvent) event);
break;
case GameEvent.GAME_ENTITY_NEW: