Event event = Events.event(null, Events.SESSION_MESSAGE);
playerSession.onEvent(event);
assertFalse(latch.await(500, TimeUnit.MILLISECONDS));
// Connect to another game room
sessionBuilder.gameRoomName("Zombie_ROOM_2");
Session gameRoomSession2 = new TestGameRoom(sessionBuilder, counter,
latch);
GameRoom gameRoom2 = (GameRoom) gameRoomSession2;
gameRoom2.connectSession(playerSession);