break;
case GameEvent.GAME_PLAYER_DISCONNECTED:
l.gamePlayerDisconnected((GamePlayerDisconnectedEvent) event);
break;
case GameEvent.GAME_PLAYER_CHANGE:
l.gamePlayerChange((GamePlayerChangeEvent) event);
break;
case GameEvent.GAME_PLAYER_CHAT:
l.gamePlayerChat((GamePlayerChatEvent) event);
break;
case GameEvent.GAME_PHASE_CHANGE: