break;
case GameEvent.GAME_SETTINGS_CHANGE:
l.gameSettingsChange((GameSettingsChangeEvent) event);
break;
case GameEvent.GAME_MAP_QUERY:
l.gameMapQuery((GameMapQueryEvent) event);
break;
case GameEvent.GAME_ENTITY_NEW:
l.gameEntityNew((GameEntityNewEvent) event);
break;
case GameEvent.GAME_ENTITY_REMOVE: