// Grab the bind_shape_matrix from skin
final Element bindShapeMatrixEL = skin.getChild("bind_shape_matrix");
final Transform bindShapeMatrix = new Transform();
if (bindShapeMatrixEL != null) {
final double[] array = _colladaDOMUtil.parseDoubleArray(bindShapeMatrixEL);
bindShapeMatrix.fromHomogeneousMatrix(new Matrix4().fromArray(array));
}
// Visit our Node and pull out any Mesh children. Turn them into SkinnedMeshes
for (final Spatial spat : meshNode.getChildren()) {
if (spat instanceof Mesh && ((Mesh) spat).getMeshData().getVertexCount() > 0) {