if (i == null || !(i.getMaterial() instanceof Map)) {
throw new CommandException("Held item is not a map");
}
Map m = (Map) i.getMaterial();
int col = args.popInteger("col");
for (ProtocolEvent e : m.flood(i, col)) {
player.getNetwork().callProtocolEvent(e);
}
}
@CommandDescription (aliases = "respawn", usage = "", desc = "Forces the client to respawn")