if (RealTimeComposite.this._debugging) {
RealTimeComposite.this
._debug("---- Actor requests firing at time "
+ time + ": " + actor.getFullName());
}
director.fireAt(RealTimeComposite.this, time);
}
if (actor != RealTimeComposite.this) {
// The fireAt() request is coming from the inside, so
// when the firing occurs, we want to post an input
// frame (even if there are no input events) for