}
}
public INode getChildAfter(ProbabilityAction probAction) {
SearchBotAction action = probAction.getAction();
if (action.endsInvolvementOf(bot)) {
// bot folded
return new ConstantLeafNode(this,probAction,gameState.getPlayer(bot).getStack());
} else {
try {
GameState nextState = action.getStateAfterAction();