if (pool.particles[i].inUse())
pool.particles[i].render();
}
if (!emitter.isOriented() && !emitter.usePoints(this)) {
image.endUse();
}
// reset additive blend mode
if (emitter.useAdditive()) {
GL.glBlendFunc(SGL.GL_SRC_ALPHA, SGL.GL_ONE_MINUS_SRC_ALPHA);