Package eas.math.geometry

Examples of eas.math.geometry.Rectangle2D.lowerRightCorner()


                    "001, 003, 001, 001, 000, 000, 000",
                    params);
            agent.implantBrain(brain);
           
            pos = new Vector2D(
                    rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                    rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            richt = rand.nextDouble() * 360;
           
            while (!env.addCollidingAgent(
                    agent,
View Full Code Here


           
            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }
       
View Full Code Here

                    params);
            agent.implantBrain(brain);
           
            pos = new Vector2D(
                    rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                    rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            richt = rand.nextDouble() * 360;
           
            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
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            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }
       
        return new MARBFastEnvironment[] { env };
View Full Code Here

           
            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }
       
View Full Code Here

            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }
       
        return new GateEnvironment[] { env };
View Full Code Here

        Rectangle2D clip = this.getClippingRectangle();
       
        g.clipRect(
                (int) clip.upperLeftCorner().x,
                (int) clip.upperLeftCorner().y,
                (int) clip.lowerRightCorner().x,
                (int) clip.lowerRightCorner().y);
       
        Rectangle2D visibleRedBox = new Rectangle2D(
//                visibleBox.liObEcke(),
                this.getRealPosFromScreenPos(new Vector2D(0, 0)),
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        g.clipRect(
                (int) clip.upperLeftCorner().x,
                (int) clip.upperLeftCorner().y,
                (int) clip.lowerRightCorner().x,
                (int) clip.lowerRightCorner().y);
       
        Rectangle2D visibleRedBox = new Rectangle2D(
//                visibleBox.liObEcke(),
                this.getRealPosFromScreenPos(new Vector2D(0, 0)),
//                visibleBox.rechtUntEcke(),
View Full Code Here

       
        Rectangle2D bound = pol.getBoundingBox();

        if (this.boundingBox == null) {
            this.boundingBox = new Rectangle2D(bound.upperLeftCorner(),
                    bound.lowerRightCorner());
            return;
        }

        if (bound.upperLeftCorner().x < this.boundingBox.upperLeftCorner().x) {
            this.boundingBox.setLeft(bound.upperLeftCorner().x);
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            this.boundingBox.setLeft(bound.upperLeftCorner().x);
        }
        if (bound.upperLeftCorner().y < this.boundingBox.upperLeftCorner().y) {
            this.boundingBox.setTop(bound.upperLeftCorner().y);
        }
        if (bound.lowerRightCorner().x > this.boundingBox.lowerRightCorner().x) {
            this.boundingBox.setRight(bound.lowerRightCorner().x);
        }
        if (bound.lowerRightCorner().y > this.boundingBox.lowerRightCorner().y) {
            this.boundingBox.setBottom(bound.lowerRightCorner().y);
        }
View Full Code Here

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