if ( (x==0 && y==0) || collisionType == consts.COLLISION_NONE || collisionType == consts.COLLISION_GHOSTBLOCK)
{
Dot dot;
if ((dot=eatDot(newX,newY))!=null)
{
dot.eaten(object);
dot.addStats(world.getStats());
object.put("score",object.getInt("score")+dot.getScore());
dot.setRespawnTime();
respawnDots.add(dot);
world.modify(dot.getRPObject());