GCPlayerStats stats = GCPlayerStats.get(thePlayer);
if (astring[0].equalsIgnoreCase("drop"))
{
InventoryExtended gcInventory = stats.extendedInventory;
gcInventory.dropExtendedItems(thePlayer);
}
else if (astring[0].equalsIgnoreCase("save"))
{
InventoryExtended gcInventory = stats.extendedInventory;
ItemStack[] saveinv = new ItemStack[gcInventory.getSizeInventory()];