DropTarget
registered with this listener. This method is responsible for undertaking the transfer of the data associated with the gesture. The DropTargetDropEvent
provides a means to obtain a Transferable
object that represents the data object(s) to be transfered.
From this method, the DropTargetListener
shall accept or reject the drop via the acceptDrop(int dropAction) or rejectDrop() methods of the DropTargetDropEvent
parameter.
Subsequent to acceptDrop(), but not before, DropTargetDropEvent
's getTransferable() method may be invoked, and data transfer may be performed via the returned Transferable
's getTransferData() method.
At the completion of a drop, an implementation of this method is required to signal the success/failure of the drop by passing an appropriate boolean
to the DropTargetDropEvent
's dropComplete(boolean success) method.
Note: The data transfer should be completed before the call to the DropTargetDropEvent
's dropComplete(boolean success) method. After that, a call to the getTransferData() method of the Transferable
returned by DropTargetDropEvent.getTransferable()
is guaranteed to succeed only if the data transfer is local; that is, only if DropTargetDropEvent.isLocalTransfer()
returns true
. Otherwise, the behavior of the call is implementation-dependent.
@param dtde the DropTargetDropEvent
If the membership key represents a membership to receive all datagrams then the membership is dropped and the channel will no longer receive any datagrams sent to the group. If the membership key is source-specific then the channel will no longer receive datagrams sent to the group from that source address.
After membership is dropped it may still be possible to receive datagrams sent to the group. This can arise when datagrams are waiting to be received in the socket's receive buffer. After membership is dropped then the channel may {@link MulticastChannel#join join} the group againin which case a new membership key is returned.
Upon return, this membership object will be {@link #isValid() invalid}. If the multicast group membership is already invalid then invoking this method has no effect. Once a multicast group membership is invalid, it remains invalid forever.
Dropped message can be used inside the component dropping it, but it can not be send forward or dropped again.
Note: drop is like close, it has to be tolerant of being called more than once, it must succeed or at least not throw any exceptions.
[entryId, [top, person, inetOrgPerson]]and the forward index will contain many entries like :
[top, [..., entryId, ...]] [person, [..., entryId, ...]] [inetOrgPerson, [..., entryId, ...]]So dropping the entryId means that we must first get all the values from the reverse index (and we will get [top, person, inetOrgPerson]) then to iterate through all those values to remove entryId from the associated list of entryIds. @param entryId The master table entry ID to remove @throws Exception
Normal behavior of a Dropper is as follows:
If the block that the Dropper is facing is an InventoryHolder or ContainerBlock the randomly selected ItemStack is placed within that Inventory in the first slot that's available, starting with 0 and counting up. If the inventory is full, nothing happens.
If the block that the Dropper is facing is not an InventoryHolder or ContainerBlock, the randomly selected ItemStack is dropped on the ground in the form of an {@link org.bukkit.entity.Item Item}.
Ends a drag operation, releasing the mouse button over the given target location.
This method is tuned for native drag/drop operations, so if you get odd behavior, you might try using a simple {@link Robot#moveMouse(Component,int,int)} and {@link Robot#releaseMouseButtons()}. @param target the target AWT or Swing {@code Component}. @param where the point where the drag operation ends. @throws ActionFailedException if there is no drag action in effect.
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