Rendering rendering = new jinngine.rendering.jogl.JoglRendering(this, new Interaction(scene));
rendering.drawMe(headgeometry);
rendering.drawMe(torso1geometry);
rendering.drawMe(torso2geometry);
rendering.drawMe(torso3geometry);
rendering.drawMe(upleftarmgeometry);
rendering.drawMe(lowerleftarmgeometry);
rendering.drawMe(uprightarmgeometry);
rendering.drawMe(lowerrightarmgeometry);
rendering.drawMe(leftthighgeometry);
rendering.drawMe(lefttaibageometry);