// this.model.requestChunk(new Vector3(0, 0, 0));
for(int i = -this.renderDistance; i <= this.renderDistance; i++) {
for(int j = -this.renderDistance; j <= this.renderDistance; j++) {
Chunk chunk = this.model.chunks.getChunk(this.model.camera.eye.add(new Vector3(i, 0, j).scale(16f)));
chunk.drawBlocks();
}
}
Display.update();
}