float stunDamage = character.getStunDamage().floatValue();
float probStun = 1 - (stunDamage / stun);
physicalBar.drawBar(g2, 0, yLife, heightLife, widthLife, probPhysical);
stunBar.drawBar(g2, 0, yLife - heightLife, heightLife, widthLife,
probStun);
}
protected void drawPlayerColor(Graphics2D g2, BeanDocument character) {
Player player = CampaignClient.getInstance().getBean(