if (cond == COND_CAN_OPEN)
{
if (player.consumeItem(ITEM_ID, 1))
{
FortressSiegeEvent event = getEvent(FortressSiegeEvent.class);
event.doorAction(FortressSiegeEvent.MACHINE_DOORS, true);
event.spawnAction(FortressSiegeEvent.OUT_POWER_UNITS, false);
}
else
{
showChatWindow(player, "residence2/fortress/fortress_controller002.htm");