FlansModClient.gunAnimationsRight.put(player, animations);
}
}
int pumpDelay = gunType.model == null ? 0 : gunType.model.pumpDelay;
int pumpTime = gunType.model == null ? 1 : gunType.model.pumpTime;
animations.doShoot(pumpDelay, pumpTime);
FlansModClient.playerRecoil += gunType.getRecoil(stack);
if(left)
FlansModClient.shootTimeLeft = gunType.shootDelay;
else FlansModClient.shootTimeRight = gunType.shootDelay;
if(gunType.consumeGunUponUse)