Examples of distributeXpAndSp()


Examples of l2p.gameserver.model.L2Party.distributeXpAndSp()

          double[] xpsp = calculateExpAndSp(attacker, partylevel, partyDmg);
          double partyMul = (double) partyDmg / maxHp;
          xpsp[0] *= partyMul;
          xpsp[1] *= partyMul;
          xpsp[0] = applyOverhit(killer, xpsp[0]);
          party.distributeXpAndSp(xpsp[0], xpsp[1], rewardedMembers, lastAttacker, this);
        }
      }
    }
    // Check the drop of a cursed weapon
    CursedWeaponsManager.getInstance().dropAttackable(this, killer);
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Examples of lineage2.gameserver.model.Party.distributeXpAndSp()

          xpsp = calculateExpAndSp(partylevel, partyDmg);
          double partyMul = (double) partyDmg / maxHp;
          xpsp[0] *= partyMul;
          xpsp[1] *= partyMul;
          xpsp[0] = applyOverhit(killer, xpsp[0]);
          party.distributeXpAndSp(xpsp[0], xpsp[1], rewardedMembers, lastAttacker, this);
        }
      }
    }
    CursedWeaponsManager.getInstance().dropAttackable(this, killer);
    if ((topDamager == null) || !topDamager.isPlayable())
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