float hue2 = c.hue() * MathUtils.TWO_PI;
ReadonlyVec3D v1 = new Vec3D((MathUtils.cos(hue) * hsv[1]),
(MathUtils.sin(hue) * hsv[1]), hsv[2]);
Vec3D v2 = new Vec3D((MathUtils.cos(hue2) * c.saturation()),
(MathUtils.sin(hue2) * c.saturation()), c.brightness());
return v1.distanceTo(v2);
}
/*
* (non-Javadoc)
*