if (renderRegion.encompasses(pos)) {
Iterator<RenderableChunk> iterator = chunksInProximity.iterator();
while (iterator.hasNext()) {
RenderableChunk chunk = iterator.next();
if (chunk.getPosition().equals(pos)) {
chunk.disposeMesh();
iterator.remove();
Collections.sort(chunksInProximity, new ChunkFrontToBackComparator());
break;
}
}