LoadingScreen l = new LoadingScreen("lade: ");
for (int i = 0; i < pathes.length; i++) {
l.DoNextStep(pathes.length+1, i, pathes[i]);
load(pathes[i]);
}
l.dispose();
}
public void preCompileAllLoaded(GL gl){
LoadingScreen l = new LoadingScreen("compiling: ");
int i = 0;