Package de.nameless.gameEngine.gui

Examples of de.nameless.gameEngine.gui.LoadingScreen.dispose()


      LoadingScreen l = new LoadingScreen("lade: ");
      for (int i = 0; i < pathes.length; i++) {       
        l.DoNextStep(pathes.length+1, i, pathes[i]);       
        load(pathes[i]);           
      }
      l.dispose();
    }
   
    public void preCompileAllLoaded(GL gl){
      LoadingScreen l = new LoadingScreen("compiling: ");
      int i = 0;
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      for (MS3DModel m : this.PathMap.values()) {
        i++;
        l.DoNextStep(PathMap.size(), i, m.Path);       
        compileModel(m, gl);
      }
      l.dispose();
    }
       
    public void compileModel(MS3DModel model, GL gl){
     
      model.displayListID = displayListCounter;
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    LoadingScreen l = new LoadingScreen("lade: ");
    for (int i = 0; i < pathes.length; i++) {
      l.DoNextStep(pathes.length+1, i, pathes[i]);
      load(pathes[i]);     
    }
    l.dispose();
  }

 
  /**
   * Liefert die gew�nschte Textur in einem kontainer. Falls N�tig wird sie zufor in das system geladen.
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