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} } public void preLoad(String[] pathes){ LoadingScreen l = new LoadingScreen("lade: "); for (int i = 0; i < pathes.length; i++) { l.DoNextStep(pathes.length+1, i, pathes[i]); load(pathes[i]); } l.dispose(); }
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} l.dispose(); } public void preCompileAllLoaded(GL gl){ LoadingScreen l = new LoadingScreen("compiling: "); int i = 0; for (MS3DModel m : this.PathMap.values()) { i++; l.DoNextStep(PathMap.size(), i, m.Path); compileModel(m, gl); } l.dispose(); }
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/** * L�dt die �bergebenen Texturen vor */ public void preLoad(String[] pathes){ LoadingScreen l = new LoadingScreen("lade: "); for (int i = 0; i < pathes.length; i++) { l.DoNextStep(pathes.length+1, i, pathes[i]); load(pathes[i]); } l.dispose(); }