// We might as well handle this here.
// However, we're considering a crit against BA as a "crew kill".
BattleArmor ba = (BattleArmor) en;
r = new Report(6111);
int randomTrooper = ba.getRandomTrooper();
ba.destroyLocation(randomTrooper);
r.add(randomTrooper);
r.newlines = 1;
vDesc.add(r);
} else if (CriticalSlot.TYPE_SYSTEM == cs.getType()) {
// Handle critical hits on system slots.